Game Manual

TABLE OF CONTENTS
INTRODUCTION
 * Your Game Box Should Contain
 * Before You Begin
 * Getting Started Quickly
 * Using Menus
 * Starting Options

BEGINNING TO PLAY
 * Modifying Characters and Parties
 * Non-Player Characters
 * Viewing Characters

ADVENTURING
 * Display Screens and Points of View
 * Adventuring Options
 * Encamping
 * Magic

CIVILIZATION
 * Shop Menu
 * Temple Menu

ENCOUNTERS
 * Sample Encounter Menu
 * Combat
 * After Combat

CHARACTERS AND PARTIES
 * Player Races
 * Ability Scores
 * Character Classes
 * Alignment
 * Other Attributes
 * Building a Successful Party

COMBAT
 * Combat Map
 * Initiative
 * Computer Control
 * Combat Ability
 * Attacking
 * Combat Movement
 * Combat Strategies
 * After Combat

MAGIC
 * Magic-Users
 * Clerics
 * Paladins
 * Rangers
 * Tips on Magic

MAGICAL TREASURIES

CREATURES OF THE FORGOTTEN REALMS' WORLD


 * Basilisk (6 HD)
 * Beholder (17 HD)
 * Boring Beetle (5 HD)
 * Bugbear (3 HD)
 * Bulette (9 HD)
 * Carrion Crawler (3 HD)
 * Cockatrice (5 HD)
 * Crocodile, Giant (7HD)
 * Displacer Beast (6 HD)
 * Dracolich (10 HD)
 * Dracolisk (7 HD)
 * Dragons
 * Drider (6 HD)
 * Drow
 * Efreet (10 HD)
 * Elementals
 * Ettin (10 HD)
 * Ghast (4 HD)
 * Ghoul (2 HD)
 * Giants
 * Iron Golem (18 HD)
 * Gnoll (2 HD)
 * Goblin (1 HD)
 * Gorgon (8 HD)
 * Griffon (7 HD)
 * Hell Hound (7 HD)
 * Hobgoblin (1 HD)
 * Hydra (16 HD)
 * Kobold (1/2 HD)
 * Lich (23 HD)
 * Lizard Man (2 HD)
 * Margoyle (6 HD)
 * Medusa (6 HD)
 * Minotaur (6 HD)
 * Mobat (5 HD)
 * Shambling Mound (1 HD)
 * Mummy (6 HD)
 * Ogre (4 HD)
 * Orc (1 HD)
 * Otyugh (8 HD)
 * Neo-Otyugh (12 HD)
 * Owl Bear (5 HD)
 * Black Pudding (10 HD)
 * Rakshasa (7 HD)
 * Rat, Giant (1/2 HD)
 * Salamander (7 HD)
 * Skeleton (1 HD)
 * Snake, Poisonous (4 HD)
 * Spectre (7 HD)
 * Spider, Enormous (9 HD)
 * Spider, Giant (4 HD)
 * Spider, Phase (5 HD)
 * Troll (6 HD)
 * Lumber Hulk (8 HD)
 * Vampire (8 HD)
 * Wight (4 HD)
 * Purple Worm (15 HD)
 * Wraith (5 HD)
 * Wyvern (7 HD)
 * Zombie (2 HD)

HUMAN ADVERSARIES

FRIENDLY HUMANS

NON-PLAYER CHARACTERS

SPELL DESCRIPTIONS

TABLES
 * Maximum Level Limits by Race, Class, and Prime Requisite
 * Range of Ability
 * Scores by Race
 * Ability Score
 * Modifiers by Race
 * Strength Table
 * Dexterity Table
 * Constitution Table
 * Armor Permitted by Character Class
 * Multiple Attacks for Fighter-Type Characters
 * Weapons Table
 * Armor Table
 * Spell Parameters List
 * Level Advancement Tables

DESIGNER'S GUIDE

A WORD TO THE GAME DESIGNER
 * Overview
 * Designing an Adventure
 * New Interface Features

CONSTRUCTING PLACES: THE MAP EDITOR
 * Features of the Map Editor
 * Tutorial: Editing a Map

PLANNING ACTIONS: THE EVENT EDITOR
 * Event Questionnaires
 * Tutorial: Designing a Combat Event

SELECTING IMAGES: THE ART GALLERY
 * Art Types
 * Tutorial: Selecting a Sprite and a Combat Icon

TESTING A DESIGN: THE ADVENTURE INTERFACE
 * The Starting Location
 * Tutorial: Testing tile
 * Combat Event

FIXING A DESIGN: THE CHAIN-OF-EVENTS EDITOR
 * Tutorial: Building a Chain of Events

EXTENDING A DESIGN: THE GLOBAL INFORMATION EDITOR
 * Tutorial Changing the Map Global Information

CONNECTING ROOMS: LINKING SQUARES IN A MAP
 * Stairs vs. Teleporters
 * Tutorial: Placing Stair and Teleporter Events

CONNECTING DUNGEONS: LINKING MODULES IN A DESIGN
 * Features of Overland Regions
 * Tutorial: Editing an
 * Overland Map

CUSTOMIZING CHARACTERS: THE MONSTER EDITOR
 * Tutorial: Creating a Kobold Guard

CUSTOMIZING ART: IMPORTING YOUR OWN DRAWINGS
 * Features of Art Template Files
 * Tutorial: Preparing Art to be Imported
 * Tutorial: Importing and Restoring Images

PLAYING AN ADVENTURE: THE FINISHED PRODUCT
 * Testing vs. Normal Game Play
 * Tutorial: Playing the Tutorial Design

APPENDIX: SHARING ADVENTURES

CREDITS